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overview
home > audio
A digital representation expresses the pressure wave-form as a sequence of symbols, usually binary numbers, which permits digital signal processing. Whilst all real-world audio signals are continuous-time and continuous-level analog signals, the frequency range of these signals is limited by physical effects, and human ears cannot perceive frequencies below approx. 20 Hz or above approx. 18 kHz (strongly depends on the age of the listener). Therefore, there is no significant loss of information when the analog signal is sampled using a high enough sampling rate (see: sampling). In addition, the dynamic range of audio signals is limited by Noise (sound). More than 130 dB Signal-to-noise ratio is almost impossible to achieve. Therefore, quantization also does not result in significant loss of information either, if done appropriately. Both sampling and quantization must be applied to convert the continuous-time analog signal to a discrete-time digital representation. Although such a conversion is more or less lossy, most modern audio systems use this approach as the techniques of digital signal processing are much more powerful and efficient than analog domain signal processing. Source: Wikipedia (http://en.wikipedia.org/wiki/Audio_signal_processing)

Here are the best overviews and tutorials for audio:

overview, 4 stars
Active Noise Control FAQ
This FAQ for active noise control, provides history, basics, and answers to many questions on cancelling noise in acoustics, persented ina non-mathematical setting. It includes many analogies to help those who aren't very familiar with DSP or acoustic physics.

overview, 2 stars
An Overview of Software DSP for Weak Signal Enhancement
The first is a general discussion of several of the mostly software DSP solutions I've tried. The second part is a brief discussion of my experience using the Elecraft K2 as IF for 144 MHz EME / weak-signal work with the DSP-10 audio version and using the RF Version of the DSP-10 for the same purpose. There are actually two sets of comments in part two; those I made after a relatively noise-free weekend during the Italian EME contest...

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